> For the complete documentation index, see [llms.txt](https://lmrp.gitbook.io/last-mile-rp/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://lmrp.gitbook.io/last-mile-rp/lmrp-rules-and-guidelines/lmrp-rules/gameplay-rules/powergaming.md).

# Powergaming

Maximizing progress towards a certain goal while excluding other parties involved is considered "powerful" roleplay, or powergaming. Including, but not limited to, actions that would otherwise be impossible for your character, or forcing impossible actions on the behalf of other player or non-player characters.

{% hint style="info" %}
**Examples of powergaming include but are not limited to:**

* Force officers/ medics to unlock the doors at banks or other robberies. It makes sense they would have keys to a hospital but not a bank.
* Have an unhealthy win mentality. There's a difference between trying to win, which you should be doing for healthy conflict roleplay, and forcing the win or doing absolutely everything possible to secure the win. The difference being, allowing for buildup and opportunity for the other party.
* Behave, move, place/use (decorations) unrealistically while disregarding roleplay.
* Use any emote(s) in an unrealistic way that purposefully prevents a body part from being seen by others (such as inside a wall or other objects within the map) and/or spam emotes while firing a weapon to avoid being seen by the opposing party while you have free reign to fire at them in the middle of animations.
* Toggle your hood or trunk while inside the vehicle to avoid being shot.
* Identify someone via voice. Many people have multiple characters and cannot voice act - if someone is suitably disguised, there is no way to identify them.
  {% endhint %}


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