> For the complete documentation index, see [llms.txt](https://lmrp.gitbook.io/last-mile-rp/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://lmrp.gitbook.io/last-mile-rp/lmrp-rules-and-guidelines/lmrp-gang-rules/wars.md).

# Wars

## <mark style="color:red;">Wars should always be the last resort for any and all organizations. Please ensure all groups have taken all other viable RP routes before resorting to a War.</mark>

### Requirements for War

* The gang leader of one of the gangs going to war MUST open a Gang ticket in the LMRP discord before a war can begin.
  * Advise the 2 groups going to war and the name of the other groups leader so they can be added to the ticket
  * <mark style="color:yellow;">The maximum amount of time a war can last is 5 days.</mark>
* The Gang ticket will be used for the gang leaders to agree to war terms.
  * If war terms are broken by either party, this needs to be <mark style="color:yellow;">handled IN CHARACTER</mark> - staff will <mark style="color:red;">NOT</mark> step in unless it is a server rulebreak.
* Once war terms are in progress and/or are agreed upon, both groups' rosters are frozen until the war is completed.
* You <mark style="color:green;">MUST</mark> wear <mark style="color:yellow;">AT LEAST 3 articles of clothing</mark> (kuttes, flags, etc.) that show your groups color during war <mark style="color:red;">(blacking yourself out completely is not allowed)</mark>.&#x20;
  * <mark style="color:yellow;">YOU MUST HAVE SOME SORT OF COLOR REPRESENTING YOUR GROUP USED ON YOUR VEHICLE / BIKE.</mark>
* Should any member of your group wish to <mark style="color:red;">NOT</mark> participate in the war, you are required to blackout/not wear any colors <mark style="color:yellow;">(this indicates that you are OFF LIMITS - this also means YOU cannot interact in the war ether - ex. you can pose as a lookout ONLY)</mark>
* There will be <mark style="color:red;">NO</mark> “hand holding” in a war. Do not have your allies hanging out on your turf to boost your numbers. Your war is your gangs war. No one else’s.
* During war, there is a 60 minute cool down from the time the last member went down before you can re-engage in another war scene.
* It is considered FailRP/LQRP to have your war be shooting from vehicles only. Get out of your cars and offer more RP. <mark style="color:purple;">(Wars where you stay in your cars the entire time are lame - don't do it).</mark>
* Gang Leaders can break the cycle at any time during the war by requesting for peace in a face to face meeting between Gang Leader (please let staff know in your Gang ticket once the war is over).

### Limits on Involvement for Wars:

* If you are the PUSHING side, you can have up to 6 members PLUS 1 lookout (the lookout cannot engage otherwise).
* If you are the group being pushed, you can have up to your max roster (15) on scene (this only applies when you are defending your claimed home turf - your “compound area”). BUT, if the scene has already begun, you cannot have more people join in if they are in city just not there when the push starts.
* If the war is in or moves into a compound, you cannot lock doors to prevent people from coming in <mark style="color:yellow;">(this is powergaming)</mark>.
* If you are picked up, taken to medical, or taken away from the scene, you <mark style="color:red;">CANNOT</mark> return to the scene in any capacity until the scene is done.
* Initiation is <mark style="color:green;">NOT REQUIRED</mark> for <mark style="color:red;">gang wars ONLY</mark>. If your gang has declared war, the war has been advised to staff in a Gang ticket, and you are repping colors, you should be aware of your surroundings at all times - <mark style="color:purple;">DON’T GET CAUGHT SLACKING</mark>. <mark style="color:yellow;">(Note - shooting from a three story building to start a shootout is lame and you should feel bad for thinking of it - offer some good RP behind starting you war scene).</mark>

### LEO Involvement in Wars:

* It is important to note, just because there is a war or beef between groups does not mean police cannot intervene.
* LEO's are trained to not shoot on site and will have SOP's (Standard Operating Procedures) in place for responding to gang violence.
* LEO's are trained to not shoot on sight and the same must be followed by gangs as well.


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